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Tools I’ve built for myself:

- sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps.

- clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM.

- git-multi-hook https://www.codeofhonor.com/projects/git-multi-hook/ git only allows one script per hook event; this is a dispatcher that discovers and runs every script in a hooks dir, in parallel, for both global and repo hooks.

- TubeGate https://www.codeofhonor.com/projects/tubegate/ Chrome extension to block YouTube videos based on keywords (like “sponsored”).

- push10k https://www.codeofhonor.com/projects/push10k/ iOS app to track my progress toward 10,000 push-ups.

My blog is AI-coded: Zola static site, Sveltia CMS, Cloudflare Pages/Workers, with GitHub Actions handling builds and syndication. https://www.codeofhonor.com



Wait. You worked on Guild Wars, Starcraft, Warcraft, and Diablo?

This place is incredible.


Guild Wars was one of the most fun games ever. The crazy combinations of skills you could try in the random arena were so much fun.

Guild Wars 2 and most other games are pure slop.


They did announce Guild Wars 3 last Friday btw. Not set to release until 2027.

Also Guild Wars 1 has been receiving new content updates this year.


I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a while and get very inspired by hearing stories from back in the day. Thanks for making everything public. I really enjoy your writing.


Thank you, glad you enjoyed the articles. I wish I had the motivation to write more!


I'm sure it will flow when the time comes :P

For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___."

For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What did you find in the process?

That kind of behind the scenes design discussion is rarely surfaced (and often messy) but is as interesting (to me) as the technical decisions.


One more idea.. You've worked across great companies and great games. If you were going back now to your former self striking out to ship your first commercial game, what are the 3-4 pieces of wisdom you wish you'd internalized back then?


Cool but mate, this is just not true:

>>Some content-management software (CMS), like WordPress, requires using the same presentation layer that the CMS uses

Headless wordpress has been a thing for quite a while and it’s trivial for a use case like this


You are correct, I will amend that. I do think that locks you out of a lot of the plugin ecosystem if using it as a static site generator, yeah?


As a developer who deploys wordpress often, I can tell you that if you have the resources (experience and time) to setup a headless wordpress you probably don’t need 99% of plugins. The really important ones (ACF Pro, cookies-stuff, SEO etc) are compatible with headless. I regularly deploy non headless high impact wordpress sites with about 6 plugins max. Theme is custom developed as a skeleton starter plus custom fields. I feel you though, it’s imperfect but so far I haven’t found an alternative for client work especially that beats the WP ecosystem


This sounds like it's worth a blog post. I'm sure lots of folks, including me, would be interested in the details of which plugins to maximize utility, and what the deploy process looks like. Cheers!

Thanks to Push10K now I am on my 160th day of streak and 13,135 pushups (or my own version of equivalents) so far. It is the best thing I did after feeling like Glutton after dinner last Christmas.


That is awesome! Congratulations on completing so many — and such a big streak! Good luck on your journey to the 20k, and let me know if you need any features to make it work for you.


> - git-multi-hook https://www.codeofhonor.com/projects/git-multi-hook/ git only allows one script per hook event; this is a dispatcher that discovers and runs every script in a hooks dir, in parallel, for both global and repo hooks.

Newest Git supports hook events.


You are correct: git 2.54 supports multiple hooks via a the git repo and global configuration files.

Git-multi-hook predates that, but I updated it to use the new 2.54 config-based format.

The significant advantage of git-multi-hook is that they all run in parallel. I run eight hooks on precommit, so parallelism is a big win.

I will update the README to make note. Thanks!


git-hook documentation says that hook events can be configured to run in parallel.


Here's what gemini says about running hooks in parallel:

> Native Git traditionally executes hooks sequentially. However, you can achieve parallel execution by leveraging dedicated third-party hook managers or using built-in shell background processing

.. and that's what git-multi-hook is: a third-party hook manager, that uses shell background processing :)


Just out of curiousity, what are the 8 hooks you run?


The precommit checks I run are:

- end-with-blank-line: normalize file endings

- find-do-not-commit: do not commit files that include "DO NOT COMMIT"

- lint-code: run `$REPO/scripts/lint` if it exists

- lint-nodejs: run `$REPO/{pnpm/yarn/npm}` lint if `package.json` exists

- lint-shellcheck: shellcheck all the files that have no extensions or end in `.sh` that have a shell-shebang

- lint-swift: run swiftlint

- prevent-commit-secrets: run ripsecrets to avoid committing secrets and credentials

- validate: run `$REPO/scripts/validate` if it exists

By default all of the scripts check the files in the git staging area, but they can also be run standalone to check everything. You can find them here: https://github.com/webcoyote/git-multi-hook. Glad to take suggestions for more.


I see how it is.

I would love to see the push10k on android playstore/fdroid. It looks so inviting and motivating that I searched for equivalent alternatives for android but found none! Would you, maybe, publish it there as well, pleeeease?


Thanks for the push10k app, I didn't know I was looking for something like this


Glad you’re enjoying it. It started as a tool for my own motivation, and I’m so glad it’s helped you too :)


I grew up playing Warcraft II. Thanks for all of those great times.


Glad you enjoyed playing. It was an amazing journey building the game, and I’m grateful so many folks appreciated the experience we created.




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