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I miss the ease with which you put some graphics on the screen via the Borland Graphics Interface library for Turbo Pascal. :)


I think that is what Free Pascal's backwards compatible graph unit is implementing? Sad to see it is deprecated, but maybe it still works? I could not use it for porting my ancient Turbo Pascal 2.0 game since it was relying on an older, CGA-only, graphics library that had a different API.

https://www.freepascal.org/docs-html/rtl/graph/index.html




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